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Amrit

3D Artist | Game Art | Stylized & Low PolyI create optimized, expressive 3D assets for games and interactive media.

About Me

I’m a 3D artist focused on creating stylized and game-ready assets.I enjoy working on characters, props, environments, and systems that combine visual appeal with performance optimization. I have experience with Blender, Unity, and procedural workflows.I have also worked with a studio and contributed to character creation and animation for an upcoming game.

The Journalist

Props

• Stylized, game-ready prop design
• Clean topology and efficient geometry
• Optimized UV packing and texture usage
• Reusable assets for modular workflows
• Engine-ready and production-friendly

Dystopian Scene

Environments

• Stylized, game-ready environments
• Modular asset creation for scalable scenes
• Clean topology and optimized geometry
• Efficient UV layouts and texture usage
• Balanced detail and performance optimization
• Engine-ready assets with consistent visual style


Berserker

Characters

• Stylized, game-ready character design
• Clean topology for deformation and animation
• Efficient UV packing and optimized texture usage
• Designed with stylized lighting and shadow readability
• Industry-standard control rigs for smooth animation
• Reusable base meshes and scalable character systems
• Proper Bone naming and organization
• Full pipeline: modeling → texturing → rigging → engine-ready assets